Diablo 3 who is diablo




















Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen. The PTR Copy button will not appear in-game until you have created a new level 1 character. Step 5: Click "Copy. Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost.

In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning.

Thank you, and we look forward to your feedback! Skip to Main Content Skip to Footer. Overwatch League. Log In. Try Free Now. Log in now to enhance and personalize your experience! Content loading…. Diablo 3 PTR 2. There will be three PTR-unique buffs active to help you on your journey: increased Legendary drop rate, increased experience gains, and double Blood Shard drops.

You can also buy new gear for testing from the special PTR vendor, Djank Mi'em , who will exchange Blood Shards for class-specific bags full of Legendary items that we'd love for you to test!

Class and Balance Changes: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and feedback on the set changes to the Witch Doctor, Barbarian, Necromancer, Wizard and Demon Hunter. Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. Having these available after you import your character can make any necessary PTR farming much faster!

Try to break things! Just tell us when you do so we can make sure that the patch launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience.

How did the changes make you feel? Both games established the series' hallmarks: randomized levels, the relentless onslaught of monsters and events in a perpetually fresh world, unique quests, tons of items, and an epic story about the High Heavens, the Burning Hells, and the hapless and heroic human beings caught between them.

Diablo III is the inheritor of this legacy, and we've added even more elements to the game to keep building on our vision for the world of Sanctuary. In Diablo III, runes give you unprecedented control over your skills and powers, changing elemental damage types, accuracy, and area of effect; adding new debilitating effects like slows and stuns; and even altering the nature and appearance of your abilities.

Sometimes a hero needs a helping hand. Followers, champions brave enough to join you in battle against the Burning Hells, are similar to Henchmen from Diablo II in that they can be outfitted with relevant arms and armor, but they're upgradable with their own skills, allowing you to customize how they fight and what passive benefits they convey.

They're also fleshed-out personalities in their own right. As you meet and assist people during your journey through Sanctuary, some of the world's most talented craftsmen will sign on to travel with you. These artisans are capable of putting the materials you'll find in the wilderness or salvage from unneeded items to good use, hammering out customized suits of armor or combining gems to unlock their powers. Invest time and money into an artisan's training, fill their shop with worthy materials, and they'll keep improving the quality of items they can produce, augment or combine for you.

To push Diablo's blistering fast pace even harder, we've made some changes to Diablo III's character and inventory 'management' systems, so you'll spend more time using new powers to slay your enemies and get loot. Rather than hoarding skill points and holding off on improving your abilities while you wait levels for an ideal build, Diablo III lets you "respec" your skills readily to experiment with interesting choices.

You can also share items between all of your characters just by placing them in your stash, and you can identify unknown items and teleport back to town without needing to collect scrolls and tomes to do so.

Combat in Diablo III follows the established model of clicking on your squealing, snarling enemies and watching the carnage — but it's deeper and richer. Scads of defensive abilities for each class mean more tactical possibilities; cooldowns on potions guarantee that choosing your targets carefully and controlling the battlefield is as important as what you bring with you to a fight, and the presence of health globes ensures that mobility can mean the difference between life and death.

Diablo III adds new control options to the classic Diablo II hotbar, including full customization of all shortcut and mouse buttons, to make using your skills during combat quicker than it's ever been.

There are seven classes in Diablo III; five the barbarian, witch doctor, demon hunter, wizard, and monk are veterans of the battle for Sanctuary. The crusader joins them in the Reaper of Souls expansion, and the necromancer from the Rise of the Necromancer pack, boasting many, many new destructive tricks for tearing through foes.

Each class has a unique resource system and appropriately different playstyle. Diablo III has more different, distinct monsters than Diablo I and II, and these monsters all bring their own special destructive abilities, some new and some familiar. The variety of Diablo III's random items is similar to that of the other Diablo games though we've included Legendary items , but we've added thousands of new combinations, many with unique abilities and previously unseen properties.

New weapon and equipment types, like the demon hunter's one-handed crossbows and witch doctors' mojos, also provide a great deal of class-specific flavor. In past Diablo games, fighting with other players acquired something of a storied history. As with all demons , Diablo partook in the Eternal Conflict.

However, the Prime Evils rarely worked together, [8] though when they did, he served as the harbinger of their wrath. With this discord in Hell's ranks, Heaven was able to drive the forces of Hell back.

Yet you hide it from your brethren. Perhaps you fear them seeing you for what you truly are. On one such battlefield , Diablo battled Imperius. They fought each other to a standstill as Diablo commented on Imperius's rage, and wondered aloud if his enemy Imperius feared of how the angels saw him for what he truly was.

Imperius responded that he feared nothing and continued fighting. It was at this point that the other Angiris Council members arrived, imprisoning the Lord of Terror. Auriel and Tyrael suggested capturing him, for if slain, Diablo would return in time. An enraged Imperius however, declared that demonkind could only be dealt with through blood, and slew the Lord of Terror.

In his last words, Diablo mocked the Angiris Council for its supposed unity. A new age has already begun. Can you not sense them? Ugly creatures, born in shadow. They feel terror, hatred, and the desire to destroy.

Yes, but they are not ours yet. They will open their world to us very soon. An invitation we cannot refuse. The Eternal Conflict came to a halt with the disappearance of the Worldstone. However, due to the actions of the Vizjerei , the powers of Hell came to learn of the existence of Sanctuary and its inhabitants —creatures that had been born from the coupling of angels and demons.

To this end, they founded the Triune —a seemingly benevolent religion that was actually a front for their true motives. Each of the Primes took on an alter ego for worship and in Diablo's case, he was known as Dialon, the Spirit of Determination, [7] represented by a ram in Triune iconography. The Triune's efforts to ensnare humanity were hindered by the rogue angel Inarius however, who founded the Cathedral of Light. Thus began the Sin War.

There would have been nothing for me to devour if what you say is true. This mortal, this Uldyssian, he has become more than any of us would imagine. He risks all that either of us would desire of Sanctuary! In the last days of the Sin War, events were complicated with the emerge of the Edyrem , a group led by the nephalem Uldyssian who sought to end the influence of both the Triune and Cathedral of Light.

The Triune was his first target. Astrogha , Diablo's minion, reported to his master. Diablo was interested in Uldyssian's might, especially in light of the demise of Gulag a servant of Baal.

The Triune was nonetheless wiped out, and Diablo confronted Inarius directly. Diablo was gratified to sense the angel's fear. Less gratifying was Inarius seeing through his charade, that Uldyssian had become a threat to the Prime Evils' plans for Sanctuary. Diablo offered an alliance, a proposal that left Inarius aghast.

As Diablo pointed out, however, this would not be the first time that Inarius would have consorted with demons. Inarius agreed, and Malic a servant of Diablo through the Triune entered the angel's service. Diablo later came into contact with Uldyssian himself, after the nephalem nearly drowned.

He offered Uldyssian his own allegiance, pointing out the dogmatic thinking of Inarius and Heaven, of the "sin" they saw as being inherent in Sanctuary. Uldyssian fought the demon off and was able to craft the water into a mirror of ice as Diablo rose to face him.

In an instant, Diablo was subjected to his own innate terror, as the fears he had been thrusting onto Uldyssian were transformed into his own. Howling, Diablo fled. In the end, the conflict ended with both Heaven and Hell agreeing to respect Sanctuary's neutrality in the Great Conflict. Long before the Dark Exile , there existed the city of Ureh.

One of the greatest cities in all of Sanctuary, it attracted traders, artists, and masters in every field to bask in its glory. But, for all its prosperity, it came under the gaze of the Lord of Terror, for the people of Ureh did not fear anything let alone be terrorized.

Diablo laid siege to the city in his trademark fashion—corrupting it from within. Although the innocent inhabitants of the city were unaware of what transpired, the city's powerful sorcerers, both indigenous and foreign erected unbreachable barriers that prevented Diablo's influence from spreading within.

This caused Diablo to change his tactics; he started corrupting the local flora and fauna, using them as pawns to weaken the barriers that withheld his influence from spreading.

But these weak machinations were no match for the arcane powers of Ureh's united sorcerers, bent on protecting the city at all costs. But the people started to suffer, the city was surrounded, supplies stopped. Diablo then disguised himself as the Archangel Mirakodus, and corrupted Juris Khan , the city's ruler, with his visions. Eventually, the Lord Khan actually became an embodiment of Diablo, subverted by his will.

Khan told his Sorcerers that Mirakodus had told them that their plight had not been overlooked by Heaven and that their struggle against Diablo would soon be over. The city of Ureh would be granted a place in Heaven itself. However, it was Ureh's job to find the way. Eventually, they found a way through a portal spell. In reality, however, the spell would not bring Ureh into Heaven, but deliver it to Hell.

Through the portal, Hell would be granted a means to invade Sanctuary. However, his plans were thwarted by Gregus Mazi , who realized Khan's deception. His efforts ensured that Ureh did not enter Hell, instead of stranding it in Limbo between the planes.

Diablo's machinations didn't stop there, and he continued to give Khan guidance. Under his guidance, "angels" in reality, demons applied "subtle ministrations" to Ureh's people, turning them into undead abominations.

Diablo himself forced himself upon Khan's daughter Atanna. She struggled, screamed, and her resistance gave even the Lord of Terror himself pause. Yet he nonetheless succeeded in corrupting her. Yet Diablo was not yet satisfied.

Kentril Dumon would theorize thousands of years later that while Diablo's initial plan had been thwarted, he recognized that if Ureh could be returned to the mortal plane, it could serve as a gateway for the forces of Hell.

A way to spill into Sanctuary, unencumbered by any kind of barrier. However, for his plan to work, people with untainted blood would have to enter Ureh from the outside. The youngest brother — Diablo, the Lord of Terror — escaped to the West. Eventually the Horadrim captured Diablo within a Soulstone as well, and buried him under an ancient, forgotten Cathedral. There, the Lord of Terror sleeps and awaits the time of his rebirth. Know ye that he will seek a body of youth and power to possess — one that is innocent and easily controlled.

He will then arise to free his Brothers and once more fan the flames of the Sin War Diablo and his brothers had kept Sanctuary's existence a secret from the Lesser Evils , and that had driven a wedge between them. Diablo and his brothers were banished into Sanctuary in what became known as the Dark Exile.

While Diablo and his brothers were free to wreak havoc for a few decades, their presence came to be discovered by the archangel Tyrael , who formed the Horadrim to find and capture the three brothers. Diablo later crossed into Khanduras [7] spreading terror and anarchy in his wake. Tyrael, appearing before the Horadrim for a final time, commended them for their victory, but declared that Diablo's site would have to be guarded for all time.

The remaining Horadrim built a small monastery and a series of catacombs within the caves. Voices direct me to horrendous acts, and there are times when I seem unable to control my body. Lazarus knows; this is certain.

He looks at me strangely when he thinks me otherwise disposed. Over two centuries after his imprisonment, Diablo's chance at freedom came in the form of King Leoric , who appropriated the cathedral and nearby town of Tristram as his seat of power.

Sensing that freedom was within his grasp, Diablo entered the nightmares of Archbishop Lazarus a servant of Leoric and lured him into the dark, subterranean labyrinth beneath the cathedral. In his terror, Lazarus raced throughout the abandoned hallways until he, at last, came to the chamber of Diablo's soulstone.

No longer in command of his body or spirit, he raised the stone above his head and uttered words long forgotten in the realm of mortals.

His will destroyed, Lazarus shattered the soulstone upon the ground. Diablo once again came into the world of Man. Although he was released from his imprisonment within the soulstone, the Lord of Terror was still greatly weakened from his long sleep and required an anchor to the world.

Once he had found a mortal form to wear, he could begin to reclaim his vastly depleted power.



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